As most of You probably know, the Asdivine Cross from KEMCO is not a new game, but rather a remake of one of the old EXE-CREATE games for mobile phones. This one was released some time during the 2011, so between Alphadia IV and Alphadia V, and several other mobile games. In fact, probably after (or near) releasing their first Android game - RPG Alphadia (which also was their first game released outside the Japan).
Recently I thought that since I already beat the English and Japanese version of this game, I as well can also beat the original version. During the playthrough though I noticed that there are several differences between the original game and the remake. The storyline for the most part is pretty much the same - the Light Deity disguised as the Shadow Deity wants to wreak havoc, and destroy the world. However, some small details are different that I will list below (with a solid wall of images).
As of now I just beat the Shadow Deity. It looks like the game features the events from the remake's New Game+ too (because the Illumina Spire is available as well), but the Deities of Creation are not seen during the game play).
The original website: http://www.exe-create.co.jp/kei/asx/index.html
Icon:
[img]http://z5.ifrm.com/30023/191/0/p1280134 ... g_icon.png[/img]
The differences so far (in random order):
1. The priestess from the Luminia City was not kidnapped by Duncan.
2. In the original game we can equip orbs that can be upgraded (similarly like in other early EXE-CREATE / KEMCO games). The orbs can have one of the four ranks - Gamma, Beta, Alpha and Omega. Only Gamma and Beta orbs can be upgraded. To upgrade an Orb, we must go to a shop and pay some fee. The orbs have various effects (for example there is an orb that makes our normal attack either a critical or miss), but I did not notice Elemental orbs yet. The shops sell only the very basic four orbs.
3.When we lose a battle, we are not killed. Instead, we return to the map with 1 life left. However, our gold is reduced to ¼ of what we had (inb4, not "by ¼", but "to ¼"). When we have 0 gold left, we still are revived with 1 life left, but then with 0 gold. It looks like in this game we never will see a Game Over screen.
4. When we first meet Zig, we normally can defeat him. Whether we will defeat him or not, we still are sent flying.
5. The game is pretty difficult. Even on Easy Mode (and it has Normal, Hard and Hell Modes too).
6. After Lucile joined the party, she also (what we seen in the NG+ in the remake) goes to the Illumina Spire to meet her dead parents (or rather their ghosts), but this time she receives a Guardian Orb (instead of a Tray Gem like in the remake).
7. As of now I see 3 (three) Battle Arenas! Each has Bronze, Silver, Gold and Platinium courses. They are in the Guild (the most advanced one), in the Tenebrant City (the easiest one) and in the Hideout (the middle one). I will post screens of the Arenas later. The funny thing is that the Battle Arena in the Guild is not being run by Maidame Curie, but rather by a guy next to Jolie Curie. Maidame Curie just says that Jolie is responsible for that (and Julie jumps shen she hears that). Another funny part of the Battle Arena is that its shop has A LOT of weapons to sell.
8. Jolie Curie and Maidame Curie, of course, are not a part of the original game. As I explained in another topic, the kanjis for both of them are just some generic kanjis for a maid, and therefore that two characters do not have a real name in the Japanese version. In the original game they also do not have a separate mugshot.
9. Looks like some areas that in the remake do not have random encounters in the original game actually do have. For example I meet enemies in the Checkpoint as well as in the Shrines.
10. There is an extra village near the Tenebrant City, a Rest Stop similar to the Cottage in the Woods one from the Journey to Kreisia. In fact its purpose is a little different, because that rest stop is here because of the Gloamfel Shrine and the broken path to it...
11. Olivia does not join us in the Tenebrant City, but in the Cragal Shrine. Here we also get our first Fly Feathers (from what I remember in the remake we get them in the NG+).
12. In the Checkpoint the soldiers do not stop us to talk and ask for the Guild coupon. Also, at the Guild we do not meet the prince of Tenebrant, and therefore we do have to protect him in the Checkpoint.
13. The ship is given to us by that guy who teaches about Beat Combos, and not by Julie Curie.
14. After the battle in the Shadow Shrine, the barrier (this time rocks) do not disappear. I wonder how the soldiers and the King went through it... xD
15. The game features something like a do-not-play-me-for-too-long systems. Basically freely we can play through an hour (sometimes a little longer), and then the game becomes a little annoying. It becomes pretty heavy, characters and screens move very slowly, and every 30 seconds a pop up asking to register the game appears.
16. Formations. There are three positions where we can move our party members. The middle place is a 100%. The front is 125% and the back is 75%. Of damage dealt and received. During the battle we can freely change the position without losing the turn. Even multiple times during an action. The Leader can also switch place with another party Member (and therefore trigger a new Leader effect).
17. Lucile of course in this game also collects skills and magic spells. There are 234 skills/magic spells Lucile can learn in total. I didn't really care about them, so I was not trying to collect them all, but many skills in the remake here are magic spells instead. For example Inferno costs 336 MP. The Doom Tragedy spell costs 500 MP (as of not it is the most costlty spell I have.. unfortunately does not work on bosses

18. To progress in the Rhutti Mine we must destroy some rocks that block the path. To destroy them we must purchase some bombs from Dallin from the Mashrowe Village. He sells them for 1060 gold (1 bomb) and 4000 gold (5 bombs). We need 2 bombs in total to clear the stage.
19. The dragon boss atop the Mount Cheeka doesn't give us a Gamble Orb (nor anything else).
20. Zig meets his father immediately after killing the villagers in the Mashrowe Village. Also the whole scene is a little bit different than in the remake. Zig comes from the left side (from the right side in the remake), and his father from the opposite side. He is not sent flying to the opposite side but rather to the side he came from.
21. Olivia's trust attack is different. It inflicts all possible (but countdown) status ailments, but not attribute ranks down. Speaking of which, given attribute at max can have up to 4 ranks up or down. Boss' attributes cannot go below 2 ranks down.
22. Beat Combo at max can have 4 attacks.
23. The Muhnay cave (the one near the Hideout) is completely different. We have to find and kill 2 behemot bosses to get the airship. Each time we kill a behemot, a rock that blocks a path disappears.
24. It appears that the world of original Asdivine Cross is a one big mountain. The airship cannot move through higher mountains, which means that its mobility is very reduced. I dare to say that using a normal ship I can explore more than using the airship! Attachments:Hyde.pngAlmelia.pngOmina.pngLupinas-1.pngLupinas-2.png